Being collision-based makes some aspects of this easier - for example, less fiddling with events during animation, just using 2 events to turn collision on and off, and re-usable code for parries when using a block-animation or simply swinging into the enemies sword during their attack. It does introduce some interesting problems, though I rather like the effect of it.
Also includes slow-motion, and tasteful dynamic arterial blood spray!
हम कॉन्टेंट सुझाव, ट्रैफिक प्रबंधन के लिए और आपकी पसंद को ध्यान में रखकर आपको विज्ञापन दिखाने के लिए कुकीज़ का उपयोग करते हैं। इस वेबसाइट का प्रयोग करके, आप और के लिए सहमति देते हैं।